High Zodiark will slam down his tail, dealing dealing to players directly behind him. This attack can be iframed, but its safer to simply be out of harm's way in the first place. Umbral ChaserĪ Purple Marker will begin charging under each player, "chasing" them as they move. Avoid overlapping to prevent taking extra Flame stacks. Cursed Realm (North / South), Purgatorial PrisonĪ line stretching vertically across the map will appear, and the Adventurer closest to High Zodiark will be marked. Movement of the vertical damage indicator will be determined by the marked player's positioning. After a long windup period, damage is evenly distributed across every player inside, so all four players should be present within the line to survive. Purgatorial Prison will trap two players that are the furthest from High Zodiark for the duration of Cursed Realm's windup, rendering them completely inactive. The healer will naturally be at a distance, so one other player, usually the ranged DPS or Halloween Elisanne, should stay in close proximity to the healer at the very least. If the trapped players are spread too far apart, the party will be unable to collectively tank Cursed Realm, which can spell a quick end to the run. High Zodiark measures the distance of each party member relative to himself, then targets each player with a Purple Marker Charge in succession, starting from closest to furthest. If any Adventurer is already dead by this phase, their distance relative to High Zodiark is also taken into account as well. Adventurers that gets in front or the sides of him will be severely damaged. Subscribe :) Season 13 Illaoi runes guide League of Legends by Challenger DirtyMobs Illaoi vs Ksante Top Rank 1 Illaoi league of graphs, ugg, and opgg. Organized parties may opt to distribute the Charge baiting however they wish. In public rooms, it's common for each party member to take turns baiting High Zodiark south as of this writing. Note: If High Zodiark Charges close to a wall at an angle, he will continue forward and slide. Adventurers that are bumped by High Zodiark's sides as a result of this will also be hurt. Note: If High Zodiark breaks during this phase, he will continue to charge at the next target after recovering from Break state. Unavoidable pulse that deals increased damage based on a player's Spite stacks.Īfter the blast is dealt with, players at range should stick together at this point as they will be soon trapped by Prison again. Erick 'KiNG Nidhogg' Yoo began playing League of Legends during Season 3. Though he originally played a wide variety of roles/champions, he eventually began to consider Jarvan IV his favorite champion. Lanterns Spawn Cursed Realm + Umbral Chaser OR Breath The two non-trapped players, usually the melee DPS, must bait the Poison columns away from the trapped players, as they are otherwise helpless while trapped. Nidhogg reached prominence primarily due to being the best Jarvan in NA dominating high elo streamers and pros with his full AD build. High Zodiark will either mark a player with Cursed Realm or unleash a Breath. IF A PLAYER IS MARKED: Use the Phase 4 Lantern strategy. Pop the South Lantern, have the marked player move up and Shapeshift while the remaining three hang back and spread out during Umbral Chaser. IF A PLAYER IS NOT MARKED: Use the Phase 3 Lantern strategy.
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